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Master Ninja Obby 🏆

Master Ninja Obby 🏆

A Roblox experience owned by Incognitus Games.

ObbyENNinja ThemeProgression/BeltsRebirth Mechanic

Master Ninja Obby is an obby experience created on 2020-04-04. It has recorded 4,564,706 lifetime visits and 15,724 favorites. The game holds a 65% like percentage. Currently, zero users are playing. The description notes 270 stages, nine collectible belts, and one trophy. Players can rebirth to earn skip tokens and collect badges.

Description (written by the developer; not a statement by this register)

🌟 Use codes : 'JETPACK', 'NINJA', 'SHURIKEN', 'SKIP', '600LIKES' for one FREE Skip Token! 👍 Thumbs up and Favourite if you enjoyed the game, it really helps the developer! Hope you enjoy this Obby! 🎮 Dodge obstacles, Beat Boss stages, Collect all the Belts, Become a Master Ninja 🏆 🎮 ⚠️All Stages have been tested and are possible on all platforms!⚠️ 📈 270 Stages, 9 Belts to Collect and 1 Trophy to Lift! 📈 🌀YOU CAN REBIRTH AT THE END AND EARN SOME SKIP TOKENS!🌀 🌟 Badges for every belt collected! 🌟 💾 YOUR PROGRESS SAVES! 💾 🎥 If you are a Youtuber please put the link of the game in your video description, it really helps! 🎥 ⚠️ Report any bugs using the group wall or follow & Message Advexia ⚠️ 🛠️ Developed by Advexia 🛠️ (Twitter: @AdvexiaRBLX) Testing Tags : Obby , Obstacles , Ninja , Master , Legends, Jetpack, Obby

Last updated by the developer 9 Feb 2023, 20:23 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
4,564,706
lifetime visits
65%
liked (5,030 👍 / 2,715 👎)
15,724
favourites (3.4 per 1k visits)
4 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tips+
157,143 R$
[NEW] Jetpack
750 R$
Double Jump
215 R$
Dual Coil
150 R$
Gravity Coil
95 R$
Balloon
75 R$
Speed Coil
75 R$
Tips
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,887,917 · 0.00% win
Yellow Belt! · progression707,378 · 0.00% win
Orange Belt! · progression436,982 · 0.00% win
Green Belt! · progression341,155 · 0.00% win
Blue Belt! · progression262,141 · 0.00% win
Purple Belt! · progression200,059 · 0.00% win
Red Belt! · progression169,538 · 0.00% win
Brown Belt! · progression127,126 · 0.00% win
Black Belt! · progression95,238 · 0.00% win
You're a Master Ninja! · progression70,550 · 0.00% win
Rebirth! · progression54,915 · 0.00% win
You Met the Creator! · welcome1,292 · 0.00% win
5 Rebirths! · progression635 · 0.00% win
10 Rebirths! · progression121 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2065no change
14 Aug 2026, 02:1965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.