Master Ninja Obby 🏆
A Roblox experience owned by Incognitus Games.
ObbyENNinja ThemeProgression/BeltsRebirth Mechanic
Master Ninja Obby is an obby experience created on 2020-04-04. It has recorded 4,564,706 lifetime visits and 15,724 favorites. The game holds a 65% like percentage. Currently, zero users are playing. The description notes 270 stages, nine collectible belts, and one trophy. Players can rebirth to earn skip tokens and collect badges.
Description (written by the developer; not a statement by this register)
🌟 Use codes : 'JETPACK', 'NINJA', 'SHURIKEN', 'SKIP', '600LIKES' for one FREE Skip Token! 👍 Thumbs up and Favourite if you enjoyed the game, it really helps the developer! Hope you enjoy this Obby! 🎮 Dodge obstacles, Beat Boss stages, Collect all the Belts, Become a Master Ninja 🏆 🎮 ⚠️All Stages have been tested and are possible on all platforms!⚠️ 📈 270 Stages, 9 Belts to Collect and 1 Trophy to Lift! 📈 🌀YOU CAN REBIRTH AT THE END AND EARN SOME SKIP TOKENS!🌀 🌟 Badges for every belt collected! 🌟 💾 YOUR PROGRESS SAVES! 💾 🎥 If you are a Youtuber please put the link of the game in your video description, it really helps! 🎥 ⚠️ Report any bugs using the group wall or follow & Message Advexia ⚠️ 🛠️ Developed by Advexia 🛠️ (Twitter: @AdvexiaRBLX) Testing Tags : Obby , Obstacles , Ninja , Master , Legends, Jetpack, Obby
Last updated by the developer 9 Feb 2023, 20:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 02:20 | 65 | no change |
| 14 Aug 2026, 02:19 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.