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(AVAILABLE ON STEAM!) Vibrant Venture v1.4.2

(AVAILABLE ON STEAM!) Vibrant Venture v1.4.2

A Roblox experience owned by Semag Games.

AdventureEN2D platformeradventureearly access

Vibrant Venture v1.4.2 is an adventure experience created on 2016-06-13. It records 2,211,179 lifetime visits, 78,207 favorites, and a 79% like percentage. Zero users play currently. The description notes a Steam release and Unity rebuild. The game functions as a 2D platformer adventure involving exploration, level completion, and coin collection.

Description (written by the developer; not a statement by this register)

NOTE: This game is being rebuilt in the Unity engine and is currently available on Steam! https://store.steampowered.com/app/1264520/Vibrant_Venture/ Gameplay: https://www.youtube.com/watch?v=MsolzQcfHFw Vibrant Venture is a 2D platformer adventure game. Explore the world, complete levels and collect challenge coins! 1.4.2: - Fixed bugs 1.4.1: - Fixed bugs 1.4.0: - Made the first 2 levels of World 2 available for early-access (will be free to play when World 2 is finished) - Added more characters - Added a dedicated button for slide kicking - Tweaked difficulty slightly for level 2 and 3 - Fixed bugs - Removed Gwump This is an early version of a 2D adventure game previously codenamed Project Autumn. Supports Computer and Console. If you wish to support the game's development, you can buy a donation Game Pass which also unlocks a special character! Huge thanks to Nick682, Partcline, Jurloo, Masteralan, Polyhex, As8D, HolidayPwner and Phoqus for their help in creating this game <3

Last updated by the developer 22 Dec 2025, 03:41 UTC.

0
playing (measured 10 Aug 2026, 20:38 UTC)
2,211,179
lifetime visits
79%
liked (25,172 👍 / 6,563 👎)
78,201
favourites (35.4 per 1k visits)
13 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Absolute Bonkers Donation
5,000 R$
Insane Donation
1,000 R$
Huge Donation
250 R$
World 2 Access
100 R$
Large Donation
100 R$
Medium Donation
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3279no change
24 Aug 2026, 08:3679no change
14 Aug 2026, 08:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.