[70% SALE] Hotel Room
A Roblox experience owned by Azures Studios.
HorrorENhorrorstory-drivenmulti-ending
Hotel Room is a horror experience created on April 4, 2020. The game has recorded 841,982 lifetime visits and 3,507 favorites. Currently, zero users are playing. The title holds a 48 percent like percentage. The description indicates the developers are hiring quality assurance testers and focusing on a sequel release.
Description (written by the developer; not a statement by this register)
❗Hiring Quality Assurance testers. WILL be paid. Join communication server and let Founder know❗ Hello and welcome to story type game Hotel Room! 💜 Thank you so much for playing. To play, enter an elevator and wait! We are now focusing on Hotel Room 2! The FULL version will release in September or earlier. 💭Hints:💭 good ending: you have defeated it bad ending: chains - cages - everyone secret ending: amelie 📋About the game:📋 You went on a vacation with your best friend that you did not see for a long time. Later on, you discover that going on a vacation to the hotel was really a bad idea. 🔨UPDATE:🔨 NEW SECRET ENDING! Can you find it? - REVAMPED! New laser sword! Unique and TRIPLE the damage! Global Leaderboard & secret Christmas badge! Owners of our new Christmas badge will earn something SPECIAL! (it's still out to give more people the opportunity) Bug fixes! ⭐️Credits:⭐️ jaymayine - Building. Kewwie - Building. szszszszszty - Building. tusart - Programming.
Last updated by the developer 23 Aug 2025, 17:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 13:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.