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MAZE OF TERROR

MAZE OF TERROR

A Roblox experience owned by ClifforCraw.

HorrorENhorrorjumpscaremaze

MAZE OF TERROR is a horror experience created on 2020-04-04. It has recorded 17,924,162 lifetime visits and 76,607 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description references horror themes and various pop culture characters.

Description (written by the developer; not a statement by this register)

🛑 (SCREAMERS ALERT) 🛑 A game I made because of my fondness for horror (The Screamers Chafas of 2009). I also base mostly on the idea of the original game LABERINTO DEL TERROR. Can you solve the maze of your nightmares? Tags: FEAR LABYRINTH, TERROR GAME, TERROR GAMES, MINIGAMES, HORROR, SCARY, SCREAMER, JUMPSCARES, TERROR, CHUCKY, SONIC, TAILS, CARTOON CAT, SLENDERMAN, JEFF, SIRENHEAD, SAW, JIGSAW, ROBLOX FACE, DOORS, ROBLOX SORCERY, ROBLOX DISGUISE

Last updated by the developer 25 Jul 2026, 03:41 UTC.

0
playing (measured 11 Aug 2026, 02:16 UTC)
17,924,162
lifetime visits
79%
liked (9,256 👍 / 2,469 👎)
76,601
favourites (4.3 per 1k visits)
4 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Todas las ARMAS
400 R$
Juggernaut
180 R$
Minigun
90 R$
Bloxiade (Velocidad)
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GG · other656,883 · 0.00% win
You've solved the Maze of TERROR! (V2) · progression78,396 · 0.00% win
Meet the game's creator! · welcome16,418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0779no change
13 Aug 2026, 17:0479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.