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Flame Zero

Flame Zero

A Roblox experience owned by A Hundred Plans.

Fighting & PvPENanimecombathalloween-event

Flame Zero is a fighting-pvp Roblox experience created on 2020-04-05. The game has accumulated 4,885,944 lifetime visits and 56,554 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience. The description notes a revert to a previous version with specific Halloween multipliers and code mechanics.

Description (written by the developer; not a statement by this register)

Update: -Reverted to the Ro-Force version that everyone favors. Kept certain features from the revamp that were liked. -OLD DATA IS BACK -1.5X EXP HALLOWEEN multiplier -"!Code HALLOWEEN" 10,000 Yen, 10Spins & 15,000 EXP. Use the command "!Code [CodeName]" to input Twitter Codes. 🌎Community Group: https://www.roblox.com/groups/5886406/A-Hundred-Plans 🎮Controls: CTRL = Sprint ALT = Charge F = Block SPACE x2 = Double Jump T = Super Jump (Chargeable) FOLLOW THE DEVELOPERS ON TWITTER! @AburtROBLOX @Shunnz @card_jester @StoryArtCreates A Hundred Plans.

Last updated by the developer 14 May 2026, 06:28 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
4,885,944
lifetime visits
87%
liked (36,012 👍 / 5,360 👎)
56,547
favourites (11.6 per 1k visits)
5 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
849 R$
Excalibur
799 R$
Permanent 2x EXP
499 R$
2x Drop
249 R$
2x Yen
249 R$
Fire Aura
199 R$
Electric Aura
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Paid Beta · other13,054 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:4887no change
14 Aug 2026, 01:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.