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Mystic Tower - [1.5 Open Beta]

Mystic Tower - [1.5 Open Beta]

A Roblox experience owned by Tidewater.

Tower defenseENtower defenseroguelitefantasy

Mystic Tower - [1.5 Open Beta] is a tower-defense experience created on 2016-06-13. The game has accumulated 6,690,021 lifetime visits and 70,892 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The description indicates support for solo or team play up to six players.

Description (written by the developer; not a statement by this register)

Venture into the Mystic Tower, defeat countless enemies, earn Crystals to buy new items to then progress further into the Tower! Game is in Open Beta, report all bugs to either ChadTheCreator or hoshpup Join the group! https://www.roblox.com/groups/group.aspx?gid=2842500 -Buy weapons from the shop in the hub zone with Crystals. -Earn Crystals by defeating enemies in the Tower. -Play solo or up to a team of 6. hi chad jack wuz here

Last updated by the developer 1 Jul 2026, 18:36 UTC.

0
playing (measured 11 Aug 2026, 03:48 UTC)
6,690,021
lifetime visits
86%
liked (19,041 👍 / 2,977 👎)
70,887
favourites (10.6 per 1k visits)
13 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations :D
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One Million · progression143,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:1586no change
13 Aug 2026, 23:0886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.