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[BETA] HUSK

[BETA] HUSK

A Roblox experience owned by The Large Men.

Fighting & PvPENmedievalparry combatdeathmatch

Description (written by the developer; not a statement by this register)

From the war-torn fiefs of the Magedom, to the frigid peaks of the Pioneers; you traveled so far, yet your only reward is a mute audience with the Gradus Armor. Just what did your journey accomplish? The answer lost even to yourself; can you even remember why you endeavored to trek the continent? Your memory may have failed, but you recognize this instinct to embark once more. Set out, into the world once besieged by The Clamour. HUSK is an online medieval fighting game set in an arduous fantasy world. ✦ Take on other players in our premiere Deathmatch mode, set inside expansive maps. Ambush your foes, make daring killsteals or obliterate your opponents directly through strength and strategy. ✦ Master a meticulously designed Parry combat system, easy and intuitive to learn yet hard to master. Perfectly deflect your opponent's strikes and employ a variety of abilities and tactics to break down their guard and claim victory. [Premium Users get a 10% boost to EXP and Lucra gains]

Last updated by the developer 29 Apr 2026, 16:53 UTC.

0
playing (measured 11 Aug 2026, 00:03 UTC)
363,554
lifetime visits
79%
liked (3,289 👍 / 891 👎)
16,583
favourites (45.6 per 1k visits)
5 April 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

HUSK Alpha Tester · other6,883 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.