Empire Roleplay
A Roblox experience owned by Hοly Rοman Empire.
RoleplayENMedieval RoleplayFaction PvPTrading and Crafting
Empire Roleplay is a roleplay experience created on April 6, 2020. The game has accumulated 15,611,026 lifetime visits and 124,274 favorites. It maintains an 81 percent like percentage. Currently, zero players are active. The description highlights medieval and Roman themes involving faction ranks, territory capture, and market trading mechanics.
Description (written by the developer; not a statement by this register)
Welcome to Empire Roleplay! France wants the Empire destroyed. The Emperor needs soldiers. The markets don't care who wins, only who's buying. Forge weapons. Trade across rival markets where prices shift with every deal. Capture territory. Rise through faction ranks. Put bounties on your enemies. Merchants and blacksmiths remember your name and reward your loyalty. Your name means nothing when you arrive. What it means when you leave is up to you. 🪖 Enlist: https://www.roblox.com/groups/5908211/Holy-Roman-Empire 👍 LIKE THE GAME FOR MORE UPDATES! ⭐ Tags: Medieval, Roman, Empire, Holy, History, HRE, Trading, Crafting, Faction, PvP
Last updated by the developer 10 Aug 2026, 13:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 18:19 | 81 | no change |
| 22 Oct 2026, 18:17 | 81 | no change |
| 12 Oct 2026, 18:15 | 81 | no change |
| 2 Oct 2026, 18:08 | 81 | no change |
| 22 Sept 2026, 18:08 | 81 | no change |
| 12 Sept 2026, 18:03 | 81 | no change |
| 2 Sept 2026, 18:01 | 81 | no change |
| 13 Aug 2026, 17:36 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.