Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Empire Roleplay

Empire Roleplay

A Roblox experience owned by Hοly Rοman Empire.

RoleplayENMedieval RoleplayFaction PvPTrading and Crafting

Empire Roleplay is a roleplay experience created on April 6, 2020. The game has accumulated 15,611,026 lifetime visits and 124,274 favorites. It maintains an 81 percent like percentage. Currently, zero players are active. The description highlights medieval and Roman themes involving faction ranks, territory capture, and market trading mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Empire Roleplay! France wants the Empire destroyed. The Emperor needs soldiers. The markets don't care who wins, only who's buying. Forge weapons. Trade across rival markets where prices shift with every deal. Capture territory. Rise through faction ranks. Put bounties on your enemies. Merchants and blacksmiths remember your name and reward your loyalty. Your name means nothing when you arrive. What it means when you leave is up to you. 🪖 Enlist: https://www.roblox.com/groups/5908211/Holy-Roman-Empire 👍 LIKE THE GAME FOR MORE UPDATES! ⭐ Tags: Medieval, Roman, Empire, Holy, History, HRE, Trading, Crafting, Faction, PvP

Last updated by the developer 10 Aug 2026, 13:23 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
15,611,026
lifetime visits
81%
liked (49,264 👍 / 11,524 👎)
124,235
favourites (8.0 per 1k visits)
6 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 Factions
4,499 R$
[CLASS] Earl
3,995 R$
[CLASS] Teutonic Order
2,999 R$
[CLASS] Viscount
1,999 R$
[CLASS] French Lord
999 R$
Greatsword
799 R$
[CLASS] Dark Assassin
795 R$
[NEW] Armored Horse
699 R$
Crossbow
699 R$
🎵 [MUSIC] Bard
695 R$
War Hammer
599 R$
Horse
549 R$
Bandage
399 R$
War Horn
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Miner · other133,309 · 0.00% win
Prayers · other70,192 · 0.00% win
The Throne · other37,364 · 0.00% win
Sword · other22,776 · 0.00% win
War · other13,614 · 0.00% win
The End · progression5,694 · 0.00% win
Bard's Place · other2,561 · 0.00% win
You met the Emperor! · progression800 · 0.00% win
Conqueror of Death · progression186 · 0.00% win
The Power Surges... · other110 · 0.00% win
Death Incarnate · other101 · 0.00% win
Day 1 · welcome0 · 0.00% win
Emperor's Might · other0 · 0.00% win
OG · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0181no change
13 Aug 2026, 17:3681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.