[ π ] Limited Deaths Obby
A Roblox experience owned by Lucks Studio.
ObbyENhardcore modeleaderboardsparkour
[ π ] Limited Deaths Obby is an obby experience created on 2020-04-07. The game has recorded 667,283 lifetime visits and 2,946 favorites. Currently, zero users are playing. The title holds a 41% like percentage. It features 150 stages across six difficulty levels, offering both Hardcore and Normal modes for players to attempt.
Description (written by the developer; not a statement by this register)
π LIKE = PRO πͺ π Welcome to the Limited Deaths Obby. β¨ Join our group & Like the game for free skips! Join the group https://www.roblox.com/groups/6055711 π Hardcore Mode - 10 Lives, +1 Life per Stage π Normal Mode - Infinite Lives β‘ With 150 stages across 6 difficulty levels. Can you beat them all? π₯ Try to get on the Leaderboards for Most wins in either Hardcore or Normal Mode π Quickly reset your character by pressing 'R'. π More exciting features are coming soon. Stay tuned for updates and new challenges. π·οΈ Tags: limited deaths, deaths, obby, difficulty dco, difficulty chart obby, platformer, obstacle course, parkour, impossible, lava, easy obby, impossible obby, jumps, rainbow, colorful, tower, toh, tower of hell, jtoh, wallhop, ladder flick, truss flick, hard obby, hard, wraparounds Created by Lucks Studio Builders: TheLuckyDev1, aaryan13156 UI: se9k Scripter: AlteraDev
Last updated by the developer 6 Jul 2026, 15:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 13:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.