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Ball Eating Simulator

Ball Eating Simulator

A Roblox experience owned by Mega Productions HP.

SimulatorENsimulatorevolutionmultiplayer

Ball Eating Simulator is a simulator experience created on 2020-04-07. It has accumulated 1,932,751 lifetime visits and 232,543 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description mentions codes, accessories, and automatic data saving, excluding speed and size upon death.

Description (written by the developer; not a statement by this register)

🌈 From the smallest to the largest!!! Fight against others for the food scattered around the map to see who will be the biggest 🎫 New code: codes2025 😍 Buy accessories, boost and most importantly have fun 😄 👍 New update with 500 likes 💾 All data saved automatically! (Except Speed and Size! They also reset when you die, beware!) 💖 Enjoy the game and send your feedback to help us improve, likes are also appreciated ❤️ Report all bugs and suggestions on the Group Wall!: https://www.roblox.com/groups/5702921/Mega-Productions-HP#!/about

Last updated by the developer 11 Nov 2025, 00:01 UTC.

0
playing (measured 11 Aug 2026, 04:05 UTC)
1,932,751
lifetime visits
70%
liked (453 👍 / 198 👎)
232,539
favourites (120.3 per 1k visits)
7 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Animal Skin Pack
149 R$
Basic Skin Pack
149 R$
SUS Skin Pack
149 R$
White Amongus
49 R$
Slime Skin
49 R$
Golf Skin
49 R$
Candy Skin
49 R$
Monkey Skin
49 R$
Lion Skin
49 R$
Pig Skin
49 R$
Pink Amongus
49 R$
Red Amongus
49 R$
Dark Amongus
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome875,698 · 100.0% win
500 Size! · progression505,238 · 100.0% win
1K Size! · progression388,842 · 0.00% win
5K Size! · other240,977 · 0.00% win
25K Size! · other62,655 · 0.00% win
50K Size! · progression33,010 · 0.00% win
100K Size! · progression15,990 · 0.00% win
500K Size! · progression774 · 0.00% win
1M Size! · progression214 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:4670no change
14 Aug 2026, 09:4970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.