Totally Accurate Warzone
A Roblox experience owned by Flaming Games Development Studios.
Fighting & PvPENcharacter fighterchaos combatsequel
Totally Accurate Warzone is a fighting-pvp experience created on 2020-04-08. The game has recorded 1,049,748 lifetime visits and 4,223 favorites. Currently, zero users are playing. The title holds an 89% like percentage. It serves as a sequel to Totally Accurate Gun Simulator and features randomized character combat mechanics.
Description (written by the developer; not a statement by this register)
Welcome to Totally Accurate Warzone! 🔥 This is an Chaotically Randomized Character Fighter Game with lots of fun things to do, and in this game you can become an GODLIKE SSS TIER or... a F TIER random character, the possibilities are infinite!!! 💥 This is a official sequel to Totally Accurate Gun Simulator! 🚨 This Game Is In Alpha Testing so please note there might be many bugs! 🔮 Update [ v.1.6.0 ] 🎁 +Karate Practitioner New Skin! 🥋 +Heavy Guy New Skin! 🍔 +Toy Soldier New Skin! 🪖 +Strongest Creature on Earth New Skin! 💪 +New Weapons for some characters +New Gun Animations! 👀 VIP SERVERS ARE FREE, JOIN ONE FOR A FREE ADMIN PANEL! 👀 ⚠️Exploiting/Hacking in the game will lead to a permeant BAN in the game, do no attempt to do it otherwise you'll be banned FOREVER! ⚠️ This game was inspired by Totally Accurate Battlegrounds and is in no way trying to replicate the game/trademark in any way.
Last updated by the developer 27 Aug 2025, 16:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:18 | 89 | no change |
| 24 Aug 2026, 15:08 | 89 | no change |
| 14 Aug 2026, 15:07 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.