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Totally Accurate Warzone

Totally Accurate Warzone

A Roblox experience owned by Flaming Games Development Studios.

Fighting & PvPENcharacter fighterchaos combatsequel

Totally Accurate Warzone is a fighting-pvp experience created on 2020-04-08. The game has recorded 1,049,748 lifetime visits and 4,223 favorites. Currently, zero users are playing. The title holds an 89% like percentage. It serves as a sequel to Totally Accurate Gun Simulator and features randomized character combat mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Totally Accurate Warzone! 🔥 This is an Chaotically Randomized Character Fighter Game with lots of fun things to do, and in this game you can become an GODLIKE SSS TIER or... a F TIER random character, the possibilities are infinite!!! 💥 This is a official sequel to Totally Accurate Gun Simulator! 🚨 This Game Is In Alpha Testing so please note there might be many bugs! 🔮 Update [ v.1.6.0 ] 🎁 +Karate Practitioner New Skin! 🥋 +Heavy Guy New Skin! 🍔 +Toy Soldier New Skin! 🪖 +Strongest Creature on Earth New Skin! 💪 +New Weapons for some characters +New Gun Animations! 👀 VIP SERVERS ARE FREE, JOIN ONE FOR A FREE ADMIN PANEL! 👀 ⚠️Exploiting/Hacking in the game will lead to a permeant BAN in the game, do no attempt to do it otherwise you'll be banned FOREVER! ⚠️ This game was inspired by Totally Accurate Battlegrounds and is in no way trying to replicate the game/trademark in any way.

Last updated by the developer 27 Aug 2025, 16:01 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
1,049,748
lifetime visits
89%
liked (5,774 👍 / 697 👎)
4,223
favourites (4.0 per 1k visits)
8 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luck God
199 R$
Greed God
166 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester! · other559,249 · 100.0% win
Iron Rank · progression524,417 · 100.0% win
Epic Tier Achieved! · progression217,225 · 57.1% win
Legendary Tier Achieved! · progression194,408 · 0.00% win
MYTHICAL Tier Achieved! · progression86,680 · 57.1% win
Bronze Rank · progression8,148 · 0.00% win
Silver Rank · other1,684 · 0.00% win
Gold Rank · progression788 · 0.00% win
Diamond Rank · progression461 · 0.00% win
Platinum Rank · other306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1889no change
24 Aug 2026, 15:0889no change
14 Aug 2026, 15:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.