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Undersiders : Legacy

Undersiders : Legacy

A Roblox experience owned by OnSight.

RoleplayENlegacy versionunpatched bugsUndersiders IP

Undersiders : Legacy is a roleplay experience created on April 8, 2020. It has accumulated 11,137,148 lifetime visits and 52,434 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description notes this is the original version, which will not receive updates.

Description (written by the developer; not a statement by this register)

The original version of Undersiders! 💸 If you had a gamepass in the original it may work here, if not you can still buy them. We aren't able to fix any issues at this time. ⚠️ All the old bugs still happen too and will likely never be patched. This version will not be updated, if updates ever happen they will be on the new version which you can play here: https://www.roblox.com/games/2610686056/Undersiders-Awakening

Last updated by the developer 21 Sept 2023, 03:11 UTC.

0
playing (measured 10 Aug 2026, 19:20 UTC)
11,137,148
lifetime visits
79%
liked (9,328 👍 / 2,469 👎)
52,430
favourites (4.7 per 1k visits)
8 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuke
1,500 R$
Rocket
1,200 R$
VIP
1,000 R$
Youshallnotpassium Armor
1,000 R$
Diamond Pack
800 R$
Starter Pack
550 R$
Double Money
400 R$
Double Mining Speed
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Kill · other1,187,061 · 66.7% win
Small Chest · collection852,896 · 66.7% win
Medium Chest · collection668,201 · 66.7% win
1st Capture · collection627,561 · 66.7% win
Large Chest · collection542,239 · 66.7% win
Uranium · other478,637 · 66.7% win
10 Kills · other449,160 · 0.00% win
3 Captures · other359,125 · 66.7% win
Lavastone · other291,378 · 66.7% win
10 Captures · collection130,751 · 0.00% win
100 Kills · progression79,858 · 0.00% win
100 Captures · progression1,448 · 0.00% win
1000 Kills · progression751 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3679no change
13 Aug 2026, 19:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.