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Star Quest [Alpha]

Star Quest [Alpha]

A Roblox experience owned by Scrumptious Studio.

SimulatorENspace combatship customizationalpha build

Description (written by the developer; not a statement by this register)

*NOTICE* We're currently working on a massive revamp to the DataStore and the ship upgrading system, soon you'll be able to upgrade the individual stats of each of your ships! Also all of the players that have already upgraded their ship with the current upgrade system will have all the parts they spent on upgrades refunded back to their account! ALPHA VERSION 0.1 This game is currently in Alpha and still has a long way to go until free release, you may encounter bugs and glitches while playing, we're working our hardest to fix all of them as soon as we can! Limited Events: 🎄{Ended}Christmas/Winter 2020 Event🎄 Reward: Christmas Tree ship! 🦃 {Ended}Thanksgiving 2020 Event🦃 Reward: Turkey Wings for your ship! Game Compatibility PC: 100% XBOX: 90%

Last updated by the developer 13 Aug 2021, 10:05 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
6,300
lifetime visits
90%
liked (173 👍 / 19 👎)
1,391
favourites (220.8 per 1k visits)
8 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Quest Rewards
200 R$
2x Parts Looted
200 R$
2x Experience
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Star Quest! · welcome848 · 0.00% win
Alpha Tester · other848 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.