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[NEW LOBBY!] CLEETUS [BETA]

[NEW LOBBY!] CLEETUS [BETA]

A Roblox experience owned by The Mystery Lab.

HorrorENescapehorrorbeta

[NEW LOBBY!] CLEETUS [BETA] is a horror experience created on 2020-04-09. It has accumulated 611,587 lifetime visits and 5,780 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description notes the title is in beta and mentions a lobby revamp update from May 23, 2020.

Description (written by the developer; not a statement by this register)

🚨This game is in beta expect bugs🚨 Chapter 2 after 1 thousand likes! Updated: 5/23/2020 -Revamped Lobby 😨Can you escape Cleetus? Play to find out. 👍Like and ⭐Favorite it really helps! Join our community! https://www.roblox.com/groups/4426139/The-Mystery-Lab Credits To: Artycular - Developer Tarrsus -- Developer iAmMew24 -- Developer AlvinBlox -- Helping with a template Piggy -- Game Idea Bakon -- Game Idea

Last updated by the developer 25 Nov 2020, 22:30 UTC.

0
playing (measured 11 Aug 2026, 09:05 UTC)
611,587
lifetime visits
68%
liked (1,312 👍 / 614 👎)
5,780
favourites (9.5 per 1k visits)
9 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands [25% SALE]
5,000 R$
Donation
300 R$
Beta Tester!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win as Cleetus! · other25,986 · 0.00% win
Escaped · progression8,497 · 0.00% win
The Man Behind The Slaughter · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.