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[HALLOWEEN] Mighty Omega

A Roblox experience owned by Kengun Omega.

Fighting & PvPENmangacombatsprinting

[HALLOWEEN] Mighty Omega is a fighting-pvp Roblox experience created on 2020-04-09. The game has accumulated 64,476,219 lifetime visits and 130,939 favorites. Currently, 37 players are active. The title holds an 87% like percentage. It features combat mechanics including blocking, dashing, and counter attacks, with a stat boost for Premium players.

Description (written by the developer; not a statement by this register)

Based on a manga and our previous game! Basic Controls : Double tap 'W' to RUN While running pressing 'R' will toggle between jog/sprinting 'Q' to DASH Hold F with your combat style tool to BLOCK F + LMB for perfect block on guard break move F + RMB for counter on any hit LMB for attacking RMB for GUARD BREAK Developers : - IncredibleAyum, Yolomura, streetjess, MisterAokiji, dodorider, IncredibleJuIes Contributors : - MoltenPrime, Tacomura Premium players have a +8% stat gain boost

Last updated by the developer 11 Aug 2026, 11:17 UTC.

37
playing (measured 11 Aug 2026, 20:22 UTC)
64,476,219
lifetime visits
87%
liked (31,994 👍 / 4,731 👎)
131,357
favourites (2.0 per 1k visits)
9 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:2226first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

100 Total Power · progression20,125 · 1.4% win
Trials of 100 · progression17,547 · 1.4% win
Trials of 200 · progression13,640 · 0.40% win
250 Total Power · progression12,483 · 0.40% win
500 Total Power · progression2,543 · 0.00% win
Ixbalanqué's Hunt · other973 · 0.00% win
Juno's Trials · progression579 · 0.00% win
Tusk's Experiment · other517 · 0.00% win
6000 TM · other106 · 0.00% win
A Developer's Favor · other32 · 0.00% win
1000 Total Power · progression27 · 0.00% win
10000 TM · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5387no change
23 Aug 2026, 13:4987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.