SCP Demonstration Facility [Site-101]
A Roblox experience owned by Horror Roleplay Community.
HorrorENSCP FoundationHorror RoleplaySurvival
SCP Demonstration Facility [Site-101] is a horror experience created on 2020-04-09. The game has accumulated 14,319,938 lifetime visits and 48,023 favorites. It holds a 74% like percentage. Currently, zero users are playing. The description lists version 4.3.6 updates, including new SCP models, roles, and firearms.
Description (written by the developer; not a statement by this register)
v. 4.3.6 - Updated SCP-096 Model - Scientific Department [JOIN GROUP TO JOIN TEAM] - MTF Command Center - Taser [SECURITY DEPT] - Added SCP-079 where the vending machine was - Site Director role - New Warhead Update + Working Helicopter - New Hidden Class D shop + 100 XP for every kill on that team (300 with VIP gamepass) - Anti-Team kill implemented - SCP Bug fixes & updates - New control room! - New Nametag system! - New Firearms! (TAR-21, UMP-45, Markarov, etc.) - Added SCP-1128 the BLOOP!! - SCP-035, and SCP-009 have been updated! - Fixed multiple bugs - More badges! Experience Zombie Outbreaks, SCP-008, with also SCP-173, and the horrifying Shy Guy known as SCP-096 & Burning Man and Alligator, Lizard And Mask and Plague Doctor as SCP-049, Old Guy or the SCP-106, Healing Slime, Claw Monster, and Many More! Developers: Daybot2, dragonsayeed, CJ4, robodan9464, Y_OM.. https://www.roblox.com/groups/5934191/Horror-Roleplay-Community
Last updated by the developer 10 Aug 2026, 15:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:32 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.