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🌊Boost Surfing Simulator

🌊Boost Surfing Simulator

A Roblox experience owned by UnderShark.

SimulatorENsurfingsimulatorbeach

Description (written by the developer; not a statement by this register)

🌊 Catch the Perfect Wave! 🌊 Welcome to Boost Surfing Simulator, the ultimate surfing adventure on Roblox! Grab your board and hit the waves as you explore stunning beaches, master epic tricks, and become the top surfer in the world.

Last updated by the developer 19 Mar 2025, 06:27 UTC.

0
playing (measured 11 Aug 2026, 23:45 UTC)
60,728
lifetime visits
38%
liked (33 👍 / 54 👎)
78
favourites (1.3 per 1k visits)
10 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Point
449 R$
Double Loot
379 R$
Magnet
349 R$
Fast XP
229 R$
Lucky
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Surf Simulator · welcome53,592 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3815 August 2026 — 38 % liked14 October 2026 — 38 % liked15 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 21:2238no change
15 Aug 2026, 15:5338first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.