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Sans Air Battles

Sans Air Battles

A Roblox experience owned by SANS AIR BATTLES DEV TEAM.

ShooterENteam-based combatdefensive strategySans (Undertale)

Sans Air Battles is a shooter experience created on 2020-04-10. The game has accumulated 671,302 lifetime visits and 3,210 favorites. Currently, zero players are active. The title holds a 61% like percentage. Players select from five teams to defend sheds in this multiplayer environment.

Description (written by the developer; not a statement by this register)

Welcome to SAB, the game where you protect your shed from other Sanses. You have 5 teams to choose from, select your character and work together (or alone) to defend your shed and destroy the opposing ones! Credit to Hxdro_YT for the house & shed models.

Last updated by the developer 25 Aug 2026, 23:41 UTC.

0
playing (measured 26 Aug 2026, 18:06 UTC)
671,302
lifetime visits
61%
liked (681 👍 / 433 👎)
3,214
favourites (4.8 per 1k visits)
10 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 18:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ERROR! Sans
1,500 R$
Annoying Orange! Sans
750 R$
DustFell! Sans
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collected The Rare SOUL · collection468 · 0.00% win
50,000 SOULs · progression67 · 0.00% win
PESTITALE SANS · progression62 · 0.00% win
ALTERTALE TORIEL · social35 · 0.00% win
INSANITY! ALPHYS · progression30 · 0.00% win
Escape the Forest · progression23 · 0.00% win
Escape ZALGO · secret15 · 0.00% win
Slay ZALGO · other14 · 0.00% win
MII GUNNER SANS · other12 · 0.00% win
Kill the Chaser · progression12 · 0.00% win
PHOTONEGATIVE! Sans · progression10 · 0.00% win
Discover the Truth · secret7 · 0.00% win
CONTAINMENT! SANS · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6126 August 2026 — 61 % liked15 September 2026 — 61 % liked25 September 2026 — 61 % liked4 November 2026 — 61 % liked26 August 20264 November 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 18:1661no change
25 Sept 2026, 18:0761no change
15 Sept 2026, 18:0761no change
26 Aug 2026, 18:0661first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.