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Half-Blox

Half-Blox

A Roblox experience owned by Ulteam.

ShooterENHalf-LifeFPSRemake

Half-Blox is a shooter experience created on 2020-04-10. It is a fan remake of Half-Life. The game has 999288 lifetime visits and 28820 favorites. It holds a 96% like percentage. Currently, zero players are active. Controls include interaction and reload keys for PC and Xbox. Credits list Valve for assets and developers RZZIO, DoomEternally, and others.

Description (written by the developer; not a statement by this register)

Welcome to Half-Blox. This game is a fan remake of Half-Life from 1998. This game is in alpha/early access and may have bugs and could be laggy on older systems. PC Default Controls: E to Interact R to Reload Xbox Controls: B to Interact X to Reload Main Credits: Valve - Models/Textures/Sounds RZZIO - Lead, Scripting, Map Engine DoomEternally - Map Development kingofnoodles5 - Ulteam Menu Intro InsaneBreeze - Original enemy code Special Thanks: PolygonHead Vigortic Tags: Half-Life Half-Blox Science Core Aliens Explosion Story Fps

Last updated by the developer 12 May 2024, 17:54 UTC.

0
playing (measured 10 Aug 2026, 21:03 UTC)
999,288
lifetime visits
96%
liked (19,392 👍 / 910 👎)
28,824
favourites (28.8 per 1k visits)
10 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dev_Mode
500,000 R$
BIG DONATION
400 R$
Donation
50 R$
Small Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tram Ride · other309,021 · 100.0% win
Anomalous Materials · other197,783 · 42.1% win
Uh o! Casserole! · other154,230 · 28.1% win
Unforeseen Consequences · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3796no change
14 Aug 2026, 15:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.