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[ - Phoenix Imperial - ] |:| Bot Aim Training

[ - Phoenix Imperial - ] |:| Bot Aim Training

A Roblox experience owned by Phoenix Imperial.

ShooterENaim trainingshooterPhoenix Imperial

Description (written by the developer; not a statement by this register)

The Bot Aim Training Facility is a station located in the tropic grasslands of Praetoria. Here, warriors young and old come to practice and warm-up their aim in order to prepare themselves for future battles. This facility rewards those who achieve milestones based on their kills. For more information regarding these milestones, check the badges earned respectively. The milestones are the following: > 10 kills > 100 kills > 500 kills > 1,000 kills > 10,000 kills > 100,000 kills > 500,000 kills > 1,000,000 kills NEW: Ascensios are finally added! RCL, SMG, Lazarus/Trinity guns available. Credit to Auraupload for helping fix the RCL issues. Join Phoenix Imperial today!

Last updated by the developer 19 May 2026, 19:27 UTC.

0
playing (measured 11 Aug 2026, 00:31 UTC)
163,299
lifetime visits
94%
liked (1,223 👍 / 72 👎)
3,577
favourites (21.9 per 1k visits)
11 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

10 Kills · other25,719 · 28.6% win
100 Kills · progression12,139 · 28.6% win
500 Kills · progression4,334 · 0.00% win
1,000 Kills · progression2,516 · 0.00% win
10,000 Kills · progression124 · 0.00% win
100,000 Kills · progression4 · 0.00% win
500,000 Kills · progression1 · 0.00% win
1,000,000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked14 September 2026 — 94 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 08:1994no change
15 Aug 2026, 06:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.