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Rats United Home 🎃

Rats United Home 🎃

A Roblox experience owned by Rats United.

RoleplayENroleplayanimalhangout

Rats United Home 🎃 is a roleplay experience created on April 11, 2020. The game has accumulated 7,511,243 lifetime visits and 74,434 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The experience is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

This is where we live, this is where we eat, this is where we worship, this is our home. We own the most cheez (gold). The cats will never be able to flex on us! Please note: Game passes are only purchasable in-game Patch notes have moved to only be available in game. Tags: Hangout, Rat, Cheese, Roleplay

Last updated by the developer 2 Jun 2026, 04:39 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
7,511,243
lifetime visits
82%
liked (31,121 👍 / 6,642 👎)
74,432
favourites (9.9 per 1k visits)
11 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Burger
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Home · welcome1,496,500 · 100.0% win
Kitchen · other663,812 · 0.00% win
Church · other604,022 · 0.00% win
Disco · other373,830 · 0.00% win
Court & Jail · other357,823 · 0.00% win
Worship · other349,236 · 0.00% win
Armory · other178,454 · 0.00% win
Sacrificial Pit · other160,907 · 0.00% win
Movie Theater · other148,107 · 0.00% win
School · other127,729 · 0.00% win
Witnessed a meltdown · other149 · 0.00% win
Survivor · other116 · 0.00% win
Hunted · other77 · 0.00% win
The Void · other27 · 0.00% win
Long Live The Past · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2282no change
13 Aug 2026, 22:1982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.