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Maniac

Maniac

A Roblox experience owned by RBN Studios.

Social & hangoutENMurder MysterySocial DeductionAmong Us-like

Maniac is a social-hangout experience created on 2020-04-12. It has accumulated 718,847 lifetime visits and 15,009 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description highlights a 2025 update focusing on core mechanics, including changes to monster speed and role removals.

Description (written by the developer; not a statement by this register)

Welcome to Maniac - Roblox's most unique Murder Mystery game, with a hidden murderer similar to games like Mafia, Ultimate Werewolf, and Among Us! Anyone could be the Maniac... who can you trust? 2025 Update - Back to the Basics - In this update, we focused on bringing Maniac back to its humble roots with a greater focus on figuring out who the Maniac is. - The spawnable monster is now faster, but despawns after a short time. It can be summoned again. - Removed Judge role - now anyone can call Order in the Court (with a cooldown). - Removed Angel role - no more unfair matches where a revived survivor instantly tells the group who killed them.

Last updated by the developer 2 Jun 2026, 17:30 UTC.

0
playing (measured 12 Aug 2026, 16:53 UTC)
718,847
lifetime visits
69%
liked (2,259 👍 / 1,035 👎)
14,993
favourites (20.9 per 1k visits)
12 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium [ON SALE!]
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Maniac! · welcome11,261 · 0.00% win
No Powers, No Problem · other3,231 · 0.00% win
You're Free to Go · progression901 · 0.00% win
A Dark Victory · progression875 · 0.00% win
Money Money Money · other828 · 0.00% win
You Didn't See Anything · secret812 · 0.00% win
It's Alive! · other620 · 0.00% win
First Steps · welcome578 · 0.00% win
Maniac Novice · progression535 · 0.00% win
Justice Prevails · other225 · 0.00% win
Maniac Player · other145 · 0.00% win
The Gift of Life · other139 · 0.00% win
Elementary · other137 · 0.00% win
I Can Fix It! · other130 · 0.00% win
Innocent Until Proven Guilty · other122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked13 September 2026 — 69 % liked23 October 2026 — 69 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:2369no change
13 Sept 2026, 20:2069no change
14 Aug 2026, 18:1569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.