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Dank Paintball v0.13

Dank Paintball v0.13

A Roblox experience owned by Religion of Bidoof.

ShooterENpaintballteam deathmatchremake

Description (written by the developer; not a statement by this register)

Dank Paintball is a Non Profit remake of Mad Paintball. All robux earned goes towards making the game better with ads, audio, or paying people to make things. Credits------------------------------------------- Huge shoutout to Silly_Guns for giving me the base game, along with a bunch of characters. Shoutout to Lollitz for helping me with TDM Credit to sly_pie for their map Credit to nettimatto and loleris for assets Credit to Toby_Tobuscus for Characters Credit to TheCroissantCult for Characters Credit to motahs1 for Characters Credit to BlueWhaleFlyer for Characters Credit to mightyelijah45 for Characters Credit to TheHackedBox for gfx Credit to TommiePie for character Credit to JiroAzurai for Characters Credit to Cortonith for Characters

Last updated by the developer 29 Jul 2025, 23:39 UTC.

0
playing (measured 12 Aug 2026, 22:05 UTC)
2,855
lifetime visits
78%
liked (29 👍 / 8 👎)
27
favourites (9.5 per 1k visits)
12 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exclusive Character
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Late Alpha Tester · other344 · 0.00% win
Is that our leader? · other121 · 0.00% win
Early Alpha Tester · welcome79 · 0.00% win
10 Killstreak · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.