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UNTOUCHED [ALPHA]

UNTOUCHED [ALPHA]

A Roblox experience owned by Revolution Studio's ©.

SurvivalENopen worldbase buildingPvP

Description (written by the developer; not a statement by this register)

Untouched is an open world survival game. 🌲 Loot different areas, cut down trees and break rocks for materials. ⚔️ Craft weapons and fight other players. 🏰 Create structures to form a mighty base. ❤️ Form teams with your friends and take over the island! New updates regularly! Meet the Developers: SoulMonopoly - Founder, Scripting, User Interface ZeroCantAim - Weapon Systems, Scripting FelixMonopoly - Graphics Authentic Saltz - 3D Models tudor44 - Builder deanper - 3D Models + Textures GamingIntersectionYT - 3D Models H0WT0ACE - Terrain eftpmc - Terrain Untouched is in ALPHA so EXPECT BUGS. If you find any bugs please report them to us in our communications server. If you want to be a part of the community feel free to join as well! The link is below and in the group.

Last updated by the developer 28 Apr 2024, 12:53 UTC.

0
playing (measured 12 Aug 2026, 14:01 UTC)
27,839
lifetime visits
83%
liked (1,246 👍 / 263 👎)
894
favourites (32.1 per 1k visits)
13 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Prism Skins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Player · welcome71 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked26 August 2026 — 83 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:1983no change
16 Aug 2026, 05:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.