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Youtube Obby

Youtube Obby

A Roblox experience owned by Bombastik Corp..

ObbyENparkoureasy difficultyprogress save

Youtube Obby is a Roblox obstacle-course (obby) experience created in 2020. Players climb, jump, and navigate a course of obstacles toward the end. It has logged 10,481,646 lifetime visits and 265,379 favorites to date. It holds a 42% like rate. It is listed in the obstacle-course (obby) category on the index.

Description (written by the developer; not a statement by this register)

👋 Welcome to Escape Youtube Parkour Obby, an awesome Easy Platformer Obby ⭐ Discover 100 Stages!! 💾 Progress Saves! 🎉 Finish for a special surprise! 👍 Don't forget to Like and Favorite for more updates!! Tags: (Ignore) Parkour, Obby, Fun, Jump, Mega, Obstacle Course, Rainbow, Colorful, Stages, Super, Ultra, Ultimate, Mega Obby, Easy Obby

Last updated by the developer 12 Jul 2026, 18:17 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
10,481,646
lifetime visits
42%
liked (2,616 👍 / 3,628 👎)
265,501
favourites (25.3 per 1k visits)
13 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:063first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

Welcome! · welcome3,071,120 · 100.0% win
Winner! · progression151,271 · 30.9% win
2 Wins · progression3,938 · 1.5% win
5 Wins · progression153 · 0.00% win
10 Wins · progression46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4213 August 2026 — 42 % liked23 August 2026 — 42 % liked2 September 2026 — 42 % liked12 September 2026 — 42 % liked22 September 2026 — 42 % liked2 October 2026 — 42 % liked12 October 2026 — 42 % liked22 October 2026 — 42 % liked1 November 2026 — 42 % liked11 November 2026 — 42 % liked13 August 202611 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 20:4642no change
1 Nov 2026, 20:2042no change
22 Oct 2026, 20:0842no change
12 Oct 2026, 20:0742no change
2 Oct 2026, 20:0542no change
22 Sept 2026, 20:0442no change
12 Sept 2026, 20:0442no change
2 Sept 2026, 20:0342no change
23 Aug 2026, 20:0242no change
13 Aug 2026, 20:0142first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.