Flying Horizons
A Roblox experience owned by SouthEast Aviation Development Team.
OtherENflight simulationvehicle physicsin development
Description (written by the developer; not a statement by this register)
[UPDATE 2.10, 14/1/23]: We're no longer working on this game anymore so I'd thought we'd just publish what we used to be working on that wasn't publically released yet, so here ya go. It's not entirely stable, but its definitely something. Since Flying Horizons is super bad and messy, we're making rewritting literally everything and adding more features (like braking, improved physics, etc) so it's basically gonna be an entirely new game now, its still in development but stay tuned! (Check out the ThrustClimb Simulations group!)
Last updated by the developer 19 Jun 2025, 15:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 18:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.