Crazy Ragdolls!
A Roblox experience owned by Little Games.
Sandbox & buildingENphysics-basedragdollsandbox
Crazy Ragdolls! is a sandbox-building experience created on 2020-04-14. The game has accumulated 27,276,115 lifetime visits and 132,099 favorites. It maintains an 83% like percentage. Currently, zero users are playing. The experience allows players to toggle ragdoll physics and explore islands. It was inspired by Broken Bones and developed by @iacxx and KhanPython.
Description (written by the developer; not a statement by this register)
[DISCONTINUED] 🦴 Explore chaos filled islands and enjoy the endless possabilities of sending your character flying and hurtling towards the ground. Just how many bones can you break? 🦴 Controls: R - Toggle Ragdoll (To toggle out, make sure you have free-roam on!) T - Toggle First person Bought a gamepass like the punch or sodapack? Go to the abilities button to equip them! 👍 If you like the game, give it a thumbs up and a favourite! 🔔 Follow the game for notifications! Made by: 🎨 Design by @iacxx 💻 Programmed by KhanPython Inspired by Broken Bones 📝 Any suggestions or bug reports, please post it on the Little Games group wall.
Last updated by the developer 24 Dec 2024, 15:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.