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💪 No Limit Lifting Simulator

💪 No Limit Lifting Simulator

A Roblox experience owned by Man Of The Year.

SimulatorENbody alteringgod raceleaderboards

No Limit Lifting Simulator is a Roblox experience created on 2020-04-14. The game currently has 280 players online. It has accumulated 13,189,162 lifetime visits and 10,645 favorites. The title holds an 88% like percentage. No specific genre classification is recorded in the data.

Description (written by the developer; not a statement by this register)

💪 Welcome to No Limit Lifting Simulator! 💪 ♾️ New Infinite Reborn System To Start Anew With Stronger Body And Faster Progress! (+X10 GAIN, HP & DMG Multiplier) The More You Reborn The Faster You Will Progress And The Stronger You Will Become! (REQ: 30th Body Altering & 1 Sxtg Coins) ⚠️ 1st Reborn Will Be The Hardest But Will Be Easier Every Reborn! ⭐ X10 Permanent Muscle Gain! (x10 Times Easier Than Classic Lifting Simulator) 🪙 X10 Coins Top-Up Amount Compared To Classic LS! 💸 50% Discount On All Passes! ⛔ No Special BA & TF! 🔥 Lift Weights To Become Bigger & Stronger! 👑 Sell Your Muscle For Coins And Become Richer! ✨ Buy Better Weights & Genes To Upgrade Your Body! ⚡️ Alter Your Body And Turn Into A Superhuman! 🐲 Kill The Gods, Steal Their Bloodline & Become The Gods Themselves! 🔱 Inherited The Most Powerful God Race. Be It Angels Or Demons! ⚔️ Dethrone Other Champions From The Leaderboards! 🏆 Train To Become The Strongest And Sit On The Throne! [ By Thai Devs Team 😊 ]

Last updated by the developer 18 Aug 2026, 15:40 UTC.

99
playing (measured 16 Sept 2026, 01:50 UTC)
13,400,123
lifetime visits
88%
liked (8,047 👍 / 1,068 👎)
10,988
favourites (0.8 per 1k visits)
14 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99276187.526 August 202616 September 2026
500 measurements spanning 21 days, net -83. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–303 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
16 Sept 2026, 01:5099-6
16 Sept 2026, 00:50105+3
15 Sept 2026, 23:50102-9
15 Sept 2026, 22:50111-34
15 Sept 2026, 21:50145-10
15 Sept 2026, 20:50155-15
15 Sept 2026, 19:50170-9
15 Sept 2026, 18:50179-7
15 Sept 2026, 17:50186-7
15 Sept 2026, 16:50193+1
15 Sept 2026, 15:50192+16
15 Sept 2026, 14:50176+1
15 Sept 2026, 13:50175+5
15 Sept 2026, 12:50170+3
15 Sept 2026, 11:50167+4
15 Sept 2026, 10:50163+15
15 Sept 2026, 09:50148-9
15 Sept 2026, 08:50157-12
15 Sept 2026, 07:50169+11
15 Sept 2026, 06:50158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Damage
999 R$
Infinite Size
799 R$
X2 Coins
399 R$
X2 Health
399 R$
X2 Muscle
399 R$
Fast Lifter
399 R$
Leaderboard Conceal
399 R$
X2 Fame
199 R$
VIP
199 R$
Weight Hider
199 R$
Player Hunter
199 R$
Conceal Power
199 R$
Fast Runner
199 R$
Fame Penalty Reduction
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Stickman · other2,582,623 · 25.4% win
Body Altering Stage 1 · progression423,110 · 3.8% win
Body Altering Stage 2 · progression197,701 · 1.8% win
Beast · other167,682 · 1.3% win
Body Altering Stage 3 · progression129,965 · 1.0% win
Body Altering Stage 4 · progression93,226 · 0.80% win
Body Altering Stage 5 · progression69,542 · 0.60% win
Body Altering Stage 6 · progression41,561 · 0.50% win
Body Altering Stage 7 · progression28,776 · 0.40% win
Body Altering Stage 8 · progression15,351 · 0.10% win
Body Altering Stage 9 · progression11,628 · 0.10% win
Body Altering Stage 10 · progression10,364 · 0.10% win
Body Altering Stage 11 · progression9,532 · 0.10% win
Body Altering Stage 12 · progression8,386 · 0.10% win
Body Altering Stage 13 · progression7,327 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 20261 November 2026
609 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 609
Measured (UTC)% likedChange
1 Nov 2026, 19:0588no change
22 Oct 2026, 19:0388no change
12 Oct 2026, 19:0088no change
2 Oct 2026, 18:5288no change
22 Sept 2026, 18:4988no change
16 Sept 2026, 01:5088no change
16 Sept 2026, 00:5088no change
15 Sept 2026, 23:5088no change
15 Sept 2026, 22:5088no change
15 Sept 2026, 21:5088no change
15 Sept 2026, 20:5088no change
15 Sept 2026, 19:5088no change
15 Sept 2026, 18:5088no change
15 Sept 2026, 17:5088no change
15 Sept 2026, 16:5088no change
15 Sept 2026, 15:5088no change
15 Sept 2026, 14:5088no change
15 Sept 2026, 13:5088no change
15 Sept 2026, 12:5088no change
15 Sept 2026, 11:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.