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Jester πŸƒ [Story]

Jester πŸƒ [Story]

A Roblox experience owned by Wiggle Studios TM.

HorrorENhorrorstory-drivenco-op

Jester πŸƒ [Story] is a horror experience created on 2020-04-15. It has recorded 10,570,210 lifetime visits and 100,305 favorites. The title holds a 66% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Welcome to the Jester! A story game adventure centered around the story of an evil mystical being and his origin story... He's been aching for revenge and might just get it... Will you make it out alive? You & 19 other friends can partake in a legendary story for the ages! Pick up some cool items in the shop while you're there!

Last updated by the developer 19 Mar 2022, 05:36 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
10,570,210
lifetime visits
66%
liked (11,668 πŸ‘ / 6,070 πŸ‘Ž)
100,305
favourites (9.5 per 1k visits)
15 April 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Jovial's Absorption Shield
350 R$
Health Regeneration Coil
250 R$
Jump Boost Coil
150 R$
Party Time Trail Pack
150 R$
Story Time Trail Pack
100 R$
The Squad Slumber Party Plushie Pack
100 R$
Super-Speed Coil
100 R$
The Golden Lantern
75 R$
Toy Wands
50 R$
Personal Corgi Pal
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending! Β· progression64,296 Β· 0.00% win
Bad Ending! Β· progression50,492 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.