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Guess Who!

Guess Who!

A Roblox experience owned by Hive Minds Development.

Social & hangoutENsocial deductionyes/no questionsmultiplayer

Guess Who! is a social-hangout experience created on 2020-04-15. It currently has 6 players and 24,192,275 lifetime visits. The game holds 162,986 favorites and a 49% like percentage.

Description (written by the developer; not a statement by this register)

Guess Who is a multiplayer guessing game where every question brings you closer to the answer. Pick a character or number, ask smart yes-or-no questions, remove the wrong choices, and make your final guess before your opponent does. Play with a friend or challenge the Robot on desktop and mobile. ✔ How to play: Guess your opponent’s secret card before they guess yours! - Choose a character or number - Ask up to 15 questions - Narrow down the possible answers - Guess your opponent’s secret choice first ✔ Game modes: - Classic Guess Who - Guess a Number - Anime Characters Think carefully, ask the right questions, and outsmart your opponent!

Last updated by the developer 1 Aug 2026, 05:07 UTC.

6
playing (measured 10 Aug 2026, 16:50 UTC)
24,192,275
lifetime visits
49%
liked (8,242 👍 / 8,720 👎)
163,236
favourites (6.7 per 1k visits)
15 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Coins
220 R$
Explosion
179 R$
VIP
150 R$
Lightning Strike
149 R$
Ultimate Gaming Chair
145 R$
Portal
99 R$
Royal Chair
99 R$
Background Exclusives
80 R$
Exclusive Table
80 R$
Rhino Toasterino
79 R$
Digital Glitch
59 R$
Studs Chair
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4913 August 2026 — 49 % liked23 August 2026 — 49 % liked2 September 2026 — 49 % liked12 September 2026 — 49 % liked22 September 2026 — 49 % liked2 October 2026 — 49 % liked12 October 2026 — 49 % liked22 October 2026 — 49 % liked1 November 2026 — 49 % liked11 November 2026 — 49 % liked13 August 202611 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 16:5349no change
1 Nov 2026, 16:3749no change
22 Oct 2026, 16:3549no change
12 Oct 2026, 16:3449no change
2 Oct 2026, 16:3249no change
22 Sept 2026, 16:3049no change
12 Sept 2026, 16:2249no change
2 Sept 2026, 16:2249no change
23 Aug 2026, 16:0649no change
13 Aug 2026, 16:0149first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.