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⚡ Button Legends!

⚡ Button Legends!

A Roblox experience owned by Xuefei Productions.

Clicker & idleENclickerprogressionleaderboards

⚡ Button Legends! is a clicker-idle Roblox experience created on April 15, 2020. The game has recorded 1,258,857 lifetime visits and holds 16,083 favorites. Currently, zero users are playing. The title maintains a 71% like percentage. No active player count is reported at this time.

Description (written by the developer; not a statement by this register)

NEW CODE AT 6000 LIKES! 🔘 Welcome to Button Legends! 🔘 ⚠️ Shutdown = fixes/update! 🏆 Join the group to claim your daily reward 🏆 🤑 Start your journey by jumping on different buttons to get rich 🤑 🏆 Strive to get on leaderboards and become the best! 🏆 🌍 Travel to different planets and discover new things! 🌍

Last updated by the developer 17 Aug 2022, 22:31 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
1,258,857
lifetime visits
71%
liked (6,026 👍 / 2,495 👎)
16,082
favourites (12.8 per 1k visits)
15 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Pets Storage
1,750 R$
Legend
1,000 R$
+3 Pet Equipped
500 R$
2x Rebirths
450 R$
VIP
400 R$
2x Multi
350 R$
2x Money
350 R$
+2 Pet Equipped
270 R$
2x XP
200 R$
Faster Money
200 R$
x3 Egg Open
80 R$
2x Speed
50 R$
Teleport
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome669,875 · 0.00% win
Meet A Dev! · other2,740 · 0.00% win
Alpha Tester · other570 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.