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[🔥UPDATE!🔥] Work at a cafe! | Steam’d Café ☕️

[🔥UPDATE!🔥] Work at a cafe! | Steam’d Café ☕️

A Roblox experience owned by [Steam'd].

RoleplayENcafe simulationroleplayobby

Description (written by the developer; not a statement by this register)

☕ Steam'd Cafe Version 2 😋 "Committed to exceptional taste." 📌Join our group today to become apart of our community! https://www.roblox.com/groups/5998321/Steamd#!/about WHAT TO DO AT STEAM'D: 🎮 Explore our game and order items from our staff or play our obby ! 🔥 Become one of our staff members and serve customers and deal with trollers! 💰 Purchase passes to look nicee! 📋 Want a job? Apply at our application center. It's easy & fast! https://www.roblox.com/games/5097002907/APPLY 📌 CREDITS ⚒️ Built by: JJakez, xJqy_denn 📜 Scripted by: JJakez, saouvs 🌟| Owned & Operated by Flash (Typicxl_Flash) Tags: bakery barista cafe restaurant rankup chef baking working soros soro's frappe koala cafe simulator hilton hotel dunkin donuts salon cafe bakery roleplay coffee shop chef roleplay sizzleburger frappe fun

Last updated by the developer 2 Dec 2021, 22:33 UTC.

0
playing (measured 10 Aug 2026, 23:49 UTC)
25,366
lifetime visits
92%
liked (1,771 👍 / 147 👎)
304
favourites (12.0 per 1k visits)
16 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Premium Lounge
571 R$
Hoverboard
112 R$
Selfie Stick
45 R$
Fidget Spinner
33 R$
Balloon
22 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the Owner! 🍍 · social12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked25 October 2026 — 92 % liked16 August 202625 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 08:0392no change
16 Aug 2026, 06:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.