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NOT SO POSSIBLE OBBY

NOT SO POSSIBLE OBBY

A Roblox experience owned by Obstamania.

ObbyENparkourdifficultyprogression

NOT SO POSSIBLE OBBY is an obby genre experience created on 2020-04-16. The game has accumulated 1,641,346 lifetime visits and 8,251 favorites. Currently, zero users are playing. The title holds a 33% like percentage. It is inspired by THE POSSIBLE OBBY and THE IMPOSSIBLE OBBY.

Description (written by the developer; not a statement by this register)

Not so possible obby is an obby that gets harder as you progress, don't expect this to be easy and good luck, you'll need it.. 🎉NSPO1 Update [09/01]: - New icon & thumbnail by yezrin. - Some uis got updated. - Many colors got multiple changes. - Multiple fixes. - More Coming very soon 🔵Game inspired by THE POSSIBLE OBBY and by THE IMPOSSIBLE OBBY by chocolate flame. 🔵 ⚠️WARNING ⚠️ - Progress saves when you leave so don't worry, just make sure to use the stage selector to go back to your stage when you rejoin/buy skip stage! - Please dont dislike this game just because the game is too hard, it is meant to be hard plus I'm sure you'll eventually beat that one stage if you practice! Want to play other obby games? Enjoyed this game? If yes then make sure to join our ROBLOX group to be notified when there's a new game: https://www.roblox.com/groups/5784357/Dino-Studios#!/about

Last updated by the developer 26 Mar 2026, 21:16 UTC.

0
playing (measured 10 Aug 2026, 22:45 UTC)
1,641,346
lifetime visits
33%
liked (3,001 👍 / 6,065 👎)
8,249
favourites (5.0 per 1k visits)
16 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
225 R$
Double Speed
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome593,257 · 0.00% win
Pastel Red · other463,438 · 0.00% win
Dark Red · other271,235 · 0.00% win
Red · other147,469 · 0.00% win
Daisy Orange · other74,728 · 0.00% win
Orange · other41,337 · 0.00% win
Gold · other26,236 · 100.0% win
Yellow · other18,562 · 100.0% win
Pastel Green · other13,095 · 100.0% win
Head Scripter Joined! · welcome6,243 · 0.00% win
Dark Green · other6,062 · 100.0% win
Lime · other4,945 · 100.0% win
Owner Joined! · welcome3,130 · 0.00% win
Teal · other3,128 · 100.0% win
Toothpaste · other2,721 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 — 33 % liked3 September 2026 — 33 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5033no change
14 Aug 2026, 11:2333first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.