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Tower of EPIC

Tower of EPIC

A Roblox experience owned by cubical.gg.

ObbyENJToH inspireddifficulty chartparkour

Tower of EPIC is an obby experience created on 2020-04-18. It has recorded 847,569 lifetime visits and 1,911 favorites. Currently, zero users are playing. The experience holds a 42 percent like percentage. The description notes it is a difficulty chart tower inspired by JToH, ranging from easy to difficult levels. Updates included new halos, a bonus level, and chat changes.

Description (written by the developer; not a statement by this register)

Welcome to the Tower of Epic! A difficulty chart tower inspired by JToH! It goes from easy to outrage. Will you beat them all? Newest Updates: 7/10/21 (Last Update) - Tower of EPIC is now discontinued and won't be worked on anymore. - Replaced old bubble chat to the new Roblox bubble chat - Press the R key to reset 2/27/21 - New halos - New look at final level 1/8/21 - New Bonus Level - You can now pause and play the background music - New easter egg

Last updated by the developer 21 Nov 2022, 02:16 UTC.

0
playing (measured 11 Aug 2026, 07:51 UTC)
847,569
lifetime visits
42%
liked (350 👍 / 477 👎)
1,911
favourites (2.3 per 1k visits)
18 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
DOUBLE JUMP
70 R$
BONUS Levels
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Beat The Game! · progression561 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.