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Game Development: Active

Game Development: Active

A Roblox experience owned by #Team Stealth.

Description (written by the developer; not a statement by this register)

Bugs: The mob respawn rate will increase when more mobs are killed NPCs would stop moving after a given amount of time 5/24/20 -- Pathfinding has been applied with two versions: A version where the AI constantly moves to a new waypoint, and another version where the player commands the AI 4/26/20 -- Added auto-scroll feature for dev and chat log The sword is server sided The laser gun is client sided

Last updated by the developer 2 Jun 2020, 22:50 UTC.

0
playing (measured 18 Oct 2026, 07:45 UTC)
95
lifetime visits
19 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Oct 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).