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Terror Night

Terror Night

A Roblox experience owned by ForeverHD Studios.

OtherEN

Description (written by the developer; not a statement by this register)

ForeverHD or HD STUDIO are not connected with ForeverHasWon from derangedgames. This is a malacious attempt to take down DerangedGames and impose a negative image on HD STUDIO. We are currently working with Jrogers to sort matters as quick as possible. Thank you for your understanding.

Last updated by the developer 18 May 2017, 21:03 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
111,287
lifetime visits
71%
liked (550 👍 / 221 👎)
2,031
favourites (18.3 per 1k visits)
25 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Ben
6,999 R$
VIP
450 R$
Lounge Pass
180 R$
Bonus Clips
120 R$
Extra Gun Slot
90 R$
Extra Guild Slot
60 R$
Health Kit
45 R$
Guild Leader
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Terror Night · other66,169 · 0.00% win
First Kill · progression3,536 · 0.00% win
Obby 1 · progression1,722 · 0.00% win
First Win · progression624 · 0.00% win
Level 5 · progression607 · 0.00% win
10 Kills · other243 · 0.00% win
Obby 2 · progression150 · 0.00% win
Level 10 · progression130 · 0.00% win
100 Kills · progression69 · 0.00% win
Level 20 · progression61 · 0.00% win
1000 Dummies Killed · progression11 · 0.00% win
Level 80 · progression1 · 0.00% win
50 Wins · progression1 · 0.00% win
Level 40 · progression1 · 0.00% win
5 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.