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Parkour Tower

Parkour Tower

A Roblox experience owned by Grandma's Favourite Games.

ObbyENround-basedobstacle coursetower climbing

Parkour Tower is an obby experience created on 2020-04-20. It has accumulated 75,127,849 lifetime visits and 285,905 favorites. The game currently has 1 player online. It holds a 59% like percentage. The experience features 100 stages of ascending obstacles. Users complete rounds within a 10-minute time limit before the tower resets.

Description (written by the developer; not a statement by this register)

Parkour Tower is a round based Parkour game. Users complete 6 ascending stages of challenging obstacles before reaching the top of the Tower and achieving victory. Whether you're playing casual mode with the help of unique tools or competitive mode with nothing but your parkour skills, it will surely be a challenge to reach the top. Be quick, though! You only have 10 minutes before a completely new randomly generated Tower is swapped in to replace the old one. Current Stages: 100 Social Media: @Cracky4Roblox (Director) @Foryxe (Programmer) @ViridialRoblox (Builder) Inspired by Tower of Hell by YXCeptional Studios Thanks to EgoMoose for his open-source portal math

Last updated by the developer 7 Dec 2024, 21:50 UTC.

1
playing (measured 10 Aug 2026, 13:52 UTC)
75,127,849
lifetime visits
59%
liked (57,184 👍 / 39,936 👎)
285,864
favourites (3.8 per 1k visits)
20 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Challenge Completed · other983,380 · 0.00% win
Casual Win (No Flag) · progression110,660 · 0.00% win
Competitive Win (No Flag) · other72,870 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5923 August 2026 — 59 % liked2 September 2026 — 59 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3759no change
23 Aug 2026, 13:3459first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.