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Quarantine-Z [Discontinued]

Quarantine-Z [Discontinued]

A Roblox experience owned by C:\Games\.

ShooterENFPSPvPApocalypse

Quarantine-Z [Discontinued] is a shooter experience created on 2020-04-20. The game has accumulated 14,908,901 lifetime visits and 218,903 favorites. It maintains a 79% like percentage. Currently, zero users are playing the experience. The title was discontinued in favor of its sequel, Quarantine: Aftermath.

Description (written by the developer; not a statement by this register)

This game has been discontinued in favor of its sequel, Quarantine: Aftermath. https://www.roblox.com/games/15327728308/Quarantine-Aftermath Quarantine-Z: Survive. Adapt. Thrive. Emerge into the world of constant danger. Gather loot, kill players, and drive cars. Team with friends or go in solo. Can you stay alive? ⚠️ The game is heavily focused around player versus player combat. 👍 Enjoy the game? Drop a like and a favorite! Tags: Survival, Looter Shooter, Apocalypse, FPS, Quarantine, Walking Simulator Disclaimer: This game is currently not finished. We do not guarantee a fully functioning product at this time. Play at your own risk.

Last updated by the developer 5 Jun 2026, 14:43 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
14,908,901
lifetime visits
79%
liked (68,920 👍 / 18,705 👎)
218,852
favourites (14.7 per 1k visits)
20 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Patron
1,000 R$
Cowboy
300 R$
Explorer
150 R$
PaidAccess
100 R$
Instant Respawn
100 R$
Tip Jar
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre Alpha Tester · other2,051,083 · 0.00% win
Pumpkin Event · other1,205 · 0.00% win
Paid Access · other199 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:5179no change
13 Aug 2026, 17:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.