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every cafe game ever

every cafe game ever

A Roblox experience owned by Polar Games.

RoleplayENcafesimulationroleplay

every cafe game ever is a roleplay experience created on 2020-04-20. The game has accumulated 1,821,550 lifetime visits and 36,434 favorites. Currently, zero users are playing. The title holds an 89% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

as requested by you all, this game has been reopened after we did some testing and made some adjustments the game remains unchanged but let us know if you want a remake of this in the future we have a higher budget now or something thank you all so much for playing this game without you all we wouldn't be where we are today!

Last updated by the developer 20 Jan 2025, 17:36 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
1,821,550
lifetime visits
89%
liked (50,898 👍 / 6,135 👎)
36,424
favourites (20.0 per 1k visits)
20 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[CANCELLED]
9,999,999 R$
Headless Mode
50 R$
Aesthetic Mode
35 R$
Party Mode
35 R$
Smallhead Mode
25 R$
Bighead Mode
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played for the first time · welcome621,561 · 0.00% win
You played 5 times · other11,046 · 0.00% win
Thank you :D · other8,013 · 0.00% win
You played 10 times · other2,220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3189no change
14 Aug 2026, 10:3089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.