every cafe game ever
A Roblox experience owned by Polar Games.
RoleplayENcafesimulationroleplay
every cafe game ever is a roleplay experience created on 2020-04-20. The game has accumulated 1,821,550 lifetime visits and 36,434 favorites. Currently, zero users are playing. The title holds an 89% like percentage based on user feedback metrics recorded in the index.
Description (written by the developer; not a statement by this register)
as requested by you all, this game has been reopened after we did some testing and made some adjustments the game remains unchanged but let us know if you want a remake of this in the future we have a higher budget now or something thank you all so much for playing this game without you all we wouldn't be where we are today!
Last updated by the developer 20 Jan 2025, 17:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 10:31 | 89 | no change |
| 14 Aug 2026, 10:30 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.