Capital [Pre-Alpha]
A Roblox experience owned by M.G. Productions.
TycoonENtycoonshooterpvp
Description (written by the developer; not a statement by this register)
DISCLAIMER: This is an EXTREMELY early version of the game, we aren't even in alpha yet! if you happen to find anything that needs to be fixed, or if you have any ideas, please shoot us a PM! Be sure to join the group! Bonuses to come in the future! ---------- Capital is going to be a semi-traditional ROBLOX tycoon game with third and first-person shooter mechanics. The game draws inspiration from traditional ROBLOX tycoon games, as well as games like Sub Rosa, APB, GTA, and some other ROBLOX games. Players will be able to chose from one of several business/tycoons to join and run, and compete with players operating for different businesses. The game will be largely team-based, containing open-world PvP objectives such as capture points, king of the hill objectives, elimination missions, and more. -- Developed by marcos141 and c0nifer Work on Capital has been suspended for now, but will continue in time.
Last updated by the developer 26 Aug 2021, 17:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 19:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.