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Reimagined II: Osaka [RP]

Reimagined II: Osaka [RP]

A Roblox experience owned by Project Spark Reimagined.

RoleplayENpost-apocalypticroleplayjapan

Description (written by the developer; not a statement by this register)

The world was ravaged 22 years ago by the nuclear apocalypse. Japan now struggles to rebuild as ideologies clash... Special thanks to ChadTheCreator.

Last updated by the developer 9 Jul 2026, 05:57 UTC.

0
playing (measured 10 Aug 2026, 20:05 UTC)
197,459
lifetime visits
93%
liked (1,008 👍 / 79 👎)
3,299
favourites (16.7 per 1k visits)
25 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Energized · other4,207 · 0.00% win
Suppressed · other4,092 · 0.00% win
Impacted · other3,237 · 0.00% win
Terminated · other3,170 · 0.00% win
Empowered · other2,995 · 0.00% win
Recovered · other2,978 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked24 October 2026 — 93 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:0593no change
15 Aug 2026, 04:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.