Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Inventory God

Inventory God

A Roblox experience owned by Insta Studios.

RacingENRPGOpen WorldInventory Management

Inventory God is a Roblox experience categorized as racing, created on June 26, 2016. The title has accumulated 6,752,617 lifetime visits and 82,125 favorites. Currently, zero users are playing. The experience holds a 68 percent like percentage. The description indicates early access status with plans for additional worlds and dungeon content.

Description (written by the developer; not a statement by this register)

• It is still in early access - may contain bugs! • Explore and progress through three massive worlds, with many more coming in the future! • Harvest, loot, and manage hundreds of inventory items, weapons, and more! • Delve into dungeons and fight bosses! Inventory God is an overland adventure RPG built for players who crave freedom, mastery, and endless progression. Create a character that reflects your playstyle, venture into a vast instance‑based open world, and carve your own path through regions filled with resources, enemies, secrets, and loot. Harvest materials, craft powerful tools and weapons, and fight through dynamic encounters using an advanced combat system that rewards timing, positioning, and preparation. Every item matters, because at the center of your journey is one of the most uniquely expansive 40‑slot inventory systems ever designed. Organize, optimize, and strategize your loadout as you push toward higher‑tier zones and tougher challenges.

Last updated by the developer 27 Jul 2026, 17:41 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
6,752,617
lifetime visits
68%
liked (19,783 👍 / 9,249 👎)
82,117
favourites (12.2 per 1k visits)
26 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi-Gather Gauntlet
500 R$
Premium
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

14 Day Reward Streak · progression2 · 0.00% win
7 Day Reward Streak · other2 · 0.00% win
21 Day Reward Streak · progression1 · 0.00% win
30 Day Reward Streak · other1 · 0.00% win
Master of The Elements · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0768no change
13 Aug 2026, 23:0668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.