🚩Mount Makalu
A Roblox experience owned by Apex Mountaineering.
SimulatorENmountaineeringsimulationadventure
Description (written by the developer; not a statement by this register)
🏔️ Take on the Ultimate High-Altitude Challenge! 🧗♀️❄️ Get ready to scale Makalu, the 5th highest mountain in the world, rising to a staggering 8,485 meters! 🇳🇵🔥 Located in the heart of the Himalayas near Everest, Makalu is not just a climb — it’s a true test of endurance, teamwork, and mountaineering skill. 🌲 Begin your expedition through remote alpine valleys and ancient Sherpa villages. 🧊 Cross icy glaciers, razor-sharp ridges, and vertical rock faces. 🌬️ Endure extreme altitude, sudden snowstorms, and thin air as you climb into the death zone. 🏕️ Set up base camps, plan your ascent, and face one of the most technical climbs on Earth. 🗻 Will you be among the few to conquer this Himalayan giant? 🎒 Prepare your gear, rally your team, and ascend into legend! 🌍 Tags: Makalu, Himalayas, Nepal, Makalu climb, high-altitude trekking, 8000m peaks, death zone, mountaineering, expedition, Makalu base camp, climbing Nepal, extreme adventure, snow summit, Makalu tra
Last updated by the developer 6 May 2026, 17:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 02:47 | 78 | no change |
| 15 Aug 2026, 02:31 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.