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🚩Mount Makalu

🚩Mount Makalu

A Roblox experience owned by Apex Mountaineering.

SimulatorENmountaineeringsimulationadventure

Description (written by the developer; not a statement by this register)

🏔️ Take on the Ultimate High-Altitude Challenge! 🧗‍♀️❄️ Get ready to scale Makalu, the 5th highest mountain in the world, rising to a staggering 8,485 meters! 🇳🇵🔥 Located in the heart of the Himalayas near Everest, Makalu is not just a climb — it’s a true test of endurance, teamwork, and mountaineering skill. 🌲 Begin your expedition through remote alpine valleys and ancient Sherpa villages. 🧊 Cross icy glaciers, razor-sharp ridges, and vertical rock faces. 🌬️ Endure extreme altitude, sudden snowstorms, and thin air as you climb into the death zone. 🏕️ Set up base camps, plan your ascent, and face one of the most technical climbs on Earth. 🗻 Will you be among the few to conquer this Himalayan giant? 🎒 Prepare your gear, rally your team, and ascend into legend! 🌍 Tags: Makalu, Himalayas, Nepal, Makalu climb, high-altitude trekking, 8000m peaks, death zone, mountaineering, expedition, Makalu base camp, climbing Nepal, extreme adventure, snow summit, Makalu tra

Last updated by the developer 6 May 2026, 17:14 UTC.

0
playing (measured 10 Aug 2026, 22:15 UTC)
253,871
lifetime visits
78%
liked (1,318 👍 / 378 👎)
5,180
favourites (20.4 per 1k visits)
23 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Search & Rescue
300 R$
Rappel
80 R$
Bandage
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited Base Camp! · welcome112,446 · 0.00% win
Camp 1 Reached! · progression49,083 · 0.00% win
Camp 2 Reached! · progression27,577 · 0.00% win
Camp 3 Reached! · progression24,985 · 0.00% win
Camp 4 Reached! · progression19,914 · 0.00% win
You reached the top of Makalu! · progression16,035 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:4778no change
15 Aug 2026, 02:3178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.