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[VC] VR World Beta 2.3

[VC] VR World Beta 2.3

A Roblox experience owned by TJ Studios.

Sandbox & buildingENVRsandboxsocial

[VC] VR World Beta 2.3 is a sandbox-building Roblox experience created on 2020-04-24. The game has accumulated 24,668,901 lifetime visits and 153,226 favorites. It holds an 80% like percentage. Currently, zero users are playing. The experience supports various VR headsets including Rift, HTC, and Oculus Quest models.

Description (written by the developer; not a statement by this register)

This game is discontinued, if you have a VR you should check out our new VR game! https://www.roblox.com/games/8769714622/VR-Hangout-v1-2-1 Welcome To VR World! If you have a VR headset join and have fun throwing, building, cooking, launching, and blending things! Follow @TJim_Dev for sneak peaks and updates! As far as I am aware this game supports all VR roblox supported headsets. Please get in contact if you find any issues. Amazing icon and models and thumbnail by BoxBloxes Confirmed working headsets: - All Rifts - HTC - Dell Mixed Reality - Oculus Quest - Valve Index Recent Updates Winter themed map Added "Alberts" branded basketballs. (New servers only) 2.2 - Halloween decorations + new items and map 2.1 - Optimization, new playlist, and new turning 2.0 - Complete rebuild 1.9.5 - Personal plane gamepass and bug fixes 1.9.4 - Torso and new settings 1.9.3 - Huge kitchen update + fixes

Last updated by the developer 27 Jul 2023, 19:58 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
24,668,901
lifetime visits
80%
liked (32,894 👍 / 8,016 👎)
153,201
favourites (6.2 per 1k visits)
24 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Personal Plane
175 R$
Boombox
150 R$
Be Big (NOT VR)
75 R$
Hand Trails (VR)
50 R$
Rainbow Trail
25 R$
Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined In VR · welcome1,667,398 · 0.00% win
Moon exploration · other1,081,399 · 0.00% win
Trapped! · other817,885 · 0.00% win
You Completed The Deathrun · progression646,645 · 0.00% win
Met Developer · other16,791 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1980no change
23 Aug 2026, 16:0380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.