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[VC] VR World Beta 2.3

[VC] VR World Beta 2.3

A Roblox experience owned by TJ Studios.

Sandbox & buildingENVRsandboxsocial

[VC] VR World Beta 2.3 is a sandbox-building Roblox experience created on 2020-04-24. The game has accumulated 24,668,901 lifetime visits and 153,226 favorites. It holds an 80% like percentage. Currently, zero users are playing. The experience supports various VR headsets including Rift, HTC, and Oculus Quest models.

Description (written by the developer; not a statement by this register)

This game is discontinued, if you have a VR you should check out our new VR game! https://www.roblox.com/games/8769714622/VR-Hangout-v1-2-1 Welcome To VR World! If you have a VR headset join and have fun throwing, building, cooking, launching, and blending things! Follow @TJim_Dev for sneak peaks and updates! As far as I am aware this game supports all VR roblox supported headsets. Please get in contact if you find any issues. Amazing icon and models and thumbnail by BoxBloxes Confirmed working headsets: - All Rifts - HTC - Dell Mixed Reality - Oculus Quest - Valve Index Recent Updates Winter themed map Added "Alberts" branded basketballs. (New servers only) 2.2 - Halloween decorations + new items and map 2.1 - Optimization, new playlist, and new turning 2.0 - Complete rebuild 1.9.5 - Personal plane gamepass and bug fixes 1.9.4 - Torso and new settings 1.9.3 - Huge kitchen update + fixes

Last updated by the developer 27 Jul 2023, 19:58 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
24,668,901
lifetime visits
80%
liked (32,891 👍 / 8,015 👎)
153,124
favourites (6.2 per 1k visits)
24 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Personal Plane
175 R$
Boombox
150 R$
Be Big (NOT VR)
75 R$
Hand Trails (VR)
50 R$
Rainbow Trail
25 R$
Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined In VR · welcome1,667,398 · 0.00% win
Moon exploration · other1,081,399 · 0.00% win
Trapped! · other817,885 · 0.00% win
You Completed The Deathrun · progression646,645 · 0.00% win
Met Developer · other16,791 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked22 October 2026 — 80 % liked23 August 202622 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:3380no change
2 Sept 2026, 16:1980no change
23 Aug 2026, 16:0380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.