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Intense Obby

Intense Obby

A Roblox experience owned by TheGamer6200 friends and fans.

ObbyENobstacle courseunfinishedgamepass mechanics

Description (written by the developer; not a statement by this register)

Credit to The Ultimate Obby for inspiration! Please note a lot of stuff doesn't work yet. Such as: Nuke, Skip Stage, Camera Movement gamepass and Super Nuke.

Last updated by the developer 23 May 2022, 19:17 UTC.

0
playing (measured 11 Aug 2026, 00:37 UTC)
2,135
lifetime visits
69%
liked (33 👍 / 15 👎)
65
favourites (30.4 per 1k visits)
25 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Camera Movement
75 R$
Instant Respawn!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited! · welcome236 · 0.00% win
You Met The Owner! · other224 · 0.00% win
You Met The Co-Owner! · other109 · 0.00% win
You Met A Developer! · other68 · 0.00% win
100 Deaths! · other27 · 0.00% win
10,000 Deaths! · other9 · 0.00% win
1000 Deaths! · other9 · 0.00% win
3 Day Total Playtime · progression0 · 0.00% win
You Won With Under 1000 Deaths! · progression0 · 0.00% win
2 Day Total Playtime · other0 · 0.00% win
1 Day Total Playtime · other0 · 0.00% win
Winner! · progression0 · 0.00% win
You Met The Main Scripter! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.