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Discarded [Story]

Discarded [Story]

A Roblox experience owned by DEV DAANE.

RacingENRPGSpell CastingBoss Fighting

Discarded [Story] is a Roblox experience in the racing genre, created on April 25, 2020. The game has accumulated 601,100 lifetime visits and 6,725 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Discarded [Story] is a new game exploring the lore of Discarded [RPG]! Travel with Ozin to a distant realm, cast powerful spells, and work together to escape with your life! 6 Player | Spell Casting | Boss Fighting | Voting 🚨 SHUT DOWN = UPDATE 🚨 🌟CREDITS🌟 Lead Developer: DEV DAANE twitter: @Mrunholybus roblox: @daanemark11 youtube @MarcusFell

Last updated by the developer 14 Jul 2020, 17:52 UTC.

0
playing (measured 10 Aug 2026, 21:31 UTC)
601,100
lifetime visits
94%
liked (3,954 👍 / 272 👎)
6,724
favourites (11.2 per 1k visits)
25 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Lives
399 R$
Double Voter
299 R$
Health Potion
249 R$
Torch Hand
99 R$
Apple
49 R$
Bloxy Cola
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome254,679 · 0.00% win
Dedicated Player · other18,244 · 0.00% win
Sharp Eye · other6,218 · 0.00% win
Relentless · other6,137 · 0.00% win
Meet The Developer · other92 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:4594no change
14 Aug 2026, 19:3694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.