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Typical Elevator

Typical Elevator

A Roblox experience owned by MikuMikuClub.

OtherENelevatorspaceadventure

Typical Elevator is an other genre Roblox experience created on 2016-06-30. The game has accumulated 542,993 lifetime visits and 6,465 favorites. Currently, zero users are playing. The experience holds a 74% like percentage. The description notes it started as a demo for elevator places and includes custom emotes.

Description (written by the developer; not a statement by this register)

This is no longer maintained. I've fixed some parts which make it atleast playable. Our other games: https://www.roblox.com/games/988099446/shooter-project https://www.roblox.com/games/379712055/Leekgames-Reborn https://www.roblox.com/games/531467091/unnamed This started as a demo, for how elevator places could be done better. It may not be perfect, but it feels better just for how people join in on your adventure. Jump on to this weird adventure, which seems to travel through space, only to end up on a random floor somewhere in another location. Custom emotes: /e shrug /e watch

Last updated by the developer 9 Jun 2020, 18:45 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
542,993
lifetime visits
74%
liked (976 👍 / 348 👎)
6,465
favourites (11.9 per 1k visits)
30 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spray Can
44 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Time and Space Survivor · other11,533 · 0.00% win
Master of Speed · other1,875 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3374no change
14 Aug 2026, 20:3174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.