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๐Ÿ Slime Factory Tycoon

๐Ÿ Slime Factory Tycoon

A Roblox experience owned by PlayMoon Games.

TycoonENtycoonslimefactory

๐Ÿ Slime Factory Tycoon is a Roblox tycoon business-building game, created in 2020. Players build up and expand a business or base to generate in-game income. Lifetime visits stand at 60,404,076, the like rating is 70%, and favorites total 150,241, with 0 players in the experience at last count.

Description (written by the developer; not a statement by this register)

Enjoy the game? Help us out by ๐Ÿ‘ Leaving a LIKE and โญ FAVORITE to support the game! Welcome to Slime Factory Tycoon, an all new tycoon game from PlayMoon Games! ๐Ÿ’ผ Start your business from the ground up. ๐Ÿ’ธ Purchase upgrades to increase your revenue. ๐Ÿ“ฆ Collect crates for extra cash. ๐Ÿ† Complete your tycoon and conquer the market! Want to stay up to date on the latest news from PlayMoon? ๐Ÿฆ Follow @PlayMoonMedia for codes and sneak peeks! ๐Ÿ‘ฅ Join the official PlayMoon group!

Last updated by the developer 21 Apr 2021, 07:39 UTC.

0
playing (measured 11 Aug 2026, 13:15 UTC)
60,404,076
lifetime visits
70%
liked (60,702 ๐Ÿ‘ / 26,069 ๐Ÿ‘Ž)
150,205
favourites (2.5 per 1k visits)
27 April 2020
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played ยท welcome26,185,689 ยท 0.00% win
Only the Beginning ยท welcome22,798,684 ยท 0.00% win
A Gift From Above ยท other16,516,760 ยท 0.00% win
Spoiled by Success ยท other390,155 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7023 August 2026 โ€” 70 % liked2 September 2026 โ€” 70 % liked12 October 2026 โ€” 70 % liked22 October 2026 โ€” 70 % liked1 November 2026 โ€” 70 % liked23 August 20261 November 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 69โ€“71 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1970no change
22 Oct 2026, 14:1870no change
12 Oct 2026, 14:1770no change
2 Sept 2026, 14:0370no change
23 Aug 2026, 13:5370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.