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🐍 Slime Factory Tycoon

🐍 Slime Factory Tycoon

A Roblox experience owned by PlayMoon Games.

TycoonENtycoonslimefactory

Description (written by the developer; not a statement by this register)

Enjoy the game? Help us out by 👍 Leaving a LIKE and ⭐ FAVORITE to support the game! Welcome to Slime Factory Tycoon, an all new tycoon game from PlayMoon Games! 💼 Start your business from the ground up. 💸 Purchase upgrades to increase your revenue. 📦 Collect crates for extra cash. 🏆 Complete your tycoon and conquer the market! Want to stay up to date on the latest news from PlayMoon? 🐦 Follow @PlayMoonMedia for codes and sneak peeks! 👥 Join the official PlayMoon group!

Last updated by the developer 21 Apr 2021, 07:39 UTC.

0
playing (measured 11 Aug 2026, 13:15 UTC)
60,404,076
lifetime visits
70%
liked (60,708 👍 / 26,071 👎)
150,241
favourites (2.5 per 1k visits)
27 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome26,185,689 · 0.00% win
Only the Beginning · welcome22,798,684 · 0.00% win
A Gift From Above · other16,516,760 · 0.00% win
Spoiled by Success · other390,155 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7023 August 2026 — 70 % liked2 September 2026 — 70 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0370no change
23 Aug 2026, 13:5370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.