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Demilitarized Zone [BETA]

Demilitarized Zone [BETA]

A Roblox experience owned by Demоcratic People's Republic of Korea.

RoleplayENmilitary simulationroleplayKorean War theme

Description (written by the developer; not a statement by this register)

𝐏𝐥𝐞𝐚𝐬𝐞 𝐥𝐞𝐚𝐯𝐞 𝐚 𝐓𝐡𝐮𝐦𝐛𝐬 𝐔𝐩 👍 on the game, it helps us deliver updates! Join the group: https://www.roblox.com/groups/6110651/Democratic-Peoples-Republic-of-Korea#!/affiliates 𝗗𝗲𝗺𝗶𝗹𝗶𝘁𝗮𝗿𝗶𝘇𝗲𝗱 𝗭𝗼𝗻𝗲 [🎖️] - 𝐉𝐎𝐈𝐍 𝐓𝐇𝐄 𝐌𝐈𝐋𝐈𝐓𝐀𝐑𝐘: https://www.roblox.com/groups/6111532/kpa [🏗️] - Updates drop frequently, stay tuned. [💬] - Our communications can be found down below in the Social Links tab. Disclaimer: This game is still in its BETA stages. As a result, any purchases made could be lost due to disconnections, glitches, etc. All purchases are non-refundable. You are under no obligation to purchase anything to play this game.

Last updated by the developer 28 Feb 2021, 01:56 UTC.

0
playing (measured 11 Aug 2026, 14:49 UTC)
34,754
lifetime visits
49%
liked (95 👍 / 98 👎)
116
favourites (3.3 per 1k visits)
27 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation to HICOM
5,000 R$
Minigun
2,999 R$
Glock 17
400 R$
Vehicle Access
300 R$
Riot Shield
200 R$
DMZ Access
150 R$
Boombox
150 R$
2x Money
100 R$
Body Armour
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited the most guarded border in the world · other22,525 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.