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Dragon Ball: Centuries

Dragon Ball: Centuries

A Roblox experience owned by Dragon Ball: Centuries [Roleplay].

RoleplayENDragon BallAnimeAdventure

Dragon Ball: Centuries is a roleplay experience created on 2020-04-27. The game has accumulated 1,603,199 lifetime visits and 10,504 favorites. Currently, zero users are playing. The title holds a 70% like percentage. The description notes the setting occurs hundreds of years after Dragon Ball GT.

Description (written by the developer; not a statement by this register)

Rest in peace Akira Toriyama, thank you for all you've made for us. Centuries takes place hundreds of years after the end of Dragon Ball GT. New foes arise and new adventures are to be had.

Last updated by the developer 4 Jun 2026, 03:02 UTC.

0
playing (measured 10 Aug 2026, 23:17 UTC)
1,603,199
lifetime visits
70%
liked (2,049 👍 / 869 👎)
10,505
favourites (6.6 per 1k visits)
27 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Constantly changing donation
10,000 R$
Fanmade Form + Extra Customization
250 R$
Movie Form Gamepass
150 R$
Wrathful Saiyan Addon
100 R$
[] Medium Donation []
100 R$
Small Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

God Ki Badge · other3,282 · 0.00% win
Primal Saiyan Badge · other3,175 · 0.00% win
Ultra Badge · other2,381 · 0.00% win
HalloweenBadge (Not attainable anymore) · other137 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.